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 PB mod and 14th Halo mod: Big delays :(

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Modzy
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Number of posts: 51
Age: 18
Location: Cali
Registration date: 2008-04-27

PostSubject: PB mod and 14th Halo mod: Big delays :(   Mon May 12, 2008 6:31 pm

Well I wanted to get my Paint ball mod out in a week, but then I changed the map all together. I have split the map in to two mods. PB mod and 14th Halo mod. The one im working on right now is 14th Halo. Iv ran in to many, many problems, a few big one are: 1. The entire red team not spawning 2. HHK adding code that made the map unplayable in Halo. Im in the process of remaking to mod but it will take a while (its a whole new map) but now that I have all the numbers on where things go I should have it done fast. The 72 player spawn points is the hard part.
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Slapzy
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Number of posts: 77
Age: 19
Location: Newport Beach, Cali Cali
Registration date: 2008-04-22

PostSubject: Re: PB mod and 14th Halo mod: Big delays :(   Wed May 21, 2008 3:47 pm

that must really suck =(

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Modzy
Admin


Number of posts: 51
Age: 18
Location: Cali
Registration date: 2008-04-27

PostSubject: Re: PB mod and 14th Halo mod: Big delays :(   Wed May 21, 2008 8:23 pm

*sigh* yup it was, but I have it all worked out now. Im adding a track around the map for stunts, but mostly cause I need a new way to get to the other base. I don't know when I can get this mod out school has me only working on it during week ends Sad
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Slapzy
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Number of posts: 77
Age: 19
Location: Newport Beach, Cali Cali
Registration date: 2008-04-22

PostSubject: Re: PB mod and 14th Halo mod: Big delays :(   Wed May 21, 2008 10:05 pm

well, school should be getting out soon right? =D

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Modzy
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Number of posts: 51
Age: 18
Location: Cali
Registration date: 2008-04-27

PostSubject: Re: PB mod and 14th Halo mod: Big delays :(   Wed May 21, 2008 11:17 pm

yup one week Very Happy
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PB mod and 14th Halo mod: Big delays :(

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